Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 16 to 55 of 55 · Previous page · First page
(1 edit) (+2)

At this point, I think they should make an entire game of the goblins. 

I would absolutely play a game about them XD

(+2)

mega good game

(+2)

Shout out to all the true friends who only used pat on the Queen of Darkness.

Genuinely wasn't expecting this to get any sort of update, so glad it did though. Will save hours of grinding.

(+2)

The game is a nice little romp. The art is all wonderful and the gameplay quite fun to try and figure out each enemies weakness.
All my homies hate Blazing Bellydancer. (They're fine, just a bit strong.)
My biggest gripe is a certain secret encounter. Wound up editing the game files since it (seemingly) permanently affected the menu.
Maybe I'm just afraid of the dark?

In the end though It's very nice to see all the custom menu UI and such you managed to fit into what is often a limited engine and I really liked seeing all the familiar faces back at the goddess.

Deleted 1 day ago
Deleted 1 day ago
Deleted 1 day ago
Deleted 1 day ago
(+3)

Is there anyone who found a secret ending?.. Like.. there is the A and the B.. but.. Knowing Hellbrain And the others two games I suppouse that is a Secret Ending

(1 edit) (+1)(-5)

Not playing this game in kill mode is suffering, I hate this game

(-1)

Really, really good! Great job!

will there be a gallery in future updates

As of rn there is a dairy with all enemies in and tips on how to stun them but you have to defeat those enemies to unlock them

Where is the chamber of darkness?

it's the corridor right before the final boss, the one that has the dim/low vision effect. I can give more info if needed

Yeah, sure. I would love the info

As I saw in the game files there is a boss and I do not know how to activate him

The game is really nice. I always loved your games and secret endings in them. So, this game is fucking awesome! I love it. Really much. On my humble opinion, this is your best game so far. I don't encounter any bugs with it, the game is well made and polished and soundtrack. Gosh, it's just so nice. I hope you will make more games like this one in future

How do you sell items to the shopkeeper? Is this unlocked later in the game or are there only certain items that can be sold?

(+1)(-1)

There’s neither, I didn’t intend for there to even be a blacked out “sell” tab but I couldn’t figure a way to remove it. That’s rpg maker!

(3 edits) (+1)

check the folder that contains all the javascript files, it's from them that you can edit the whole thing done as well adding some features that doesn't exist from the rpg maker mv software. here a screenshot as example:

i hope it helped you out.


ps: your game was fun to play!


edit: you can edit the code source from the mjshi's plugin, you will be able to find the "sell" function that you could remove completely. that is where you could find the information as well the code to edit: Remove the "Sell" option from the shop menu completely? | RPG Maker Forums (rpgmakerweb.com)

I thoroughly enjoyed this game; it was aggravating at times, but overall a nice adventure with cool art and relatability. The lore was neat; including the mechanics. Awesome soundtrack as well👍🏾


Bugs I found:

I don't think the statues in the screenshots are suppose to be cutoff as they seem to align with the tile they are suppose to be on.

If 2-3 of the conjurers are killed at the same time then you kill one by themselves, the horror becomes unkillable because the game only counts two of the state changes of the ritual and the boss. I encountered this after a second run on the boss and took a couple of tries to kill them again.

When you speak to the goddess after she is on her last stage, the prompt to enter her chamber pops up again after you choose "Nevermind."


(+1)

the statues are supposed to be like that haha, I wanted it to be like they sunk into the lava, but didn’t bother to make unique tiles. 

As for the bugs with the Goddess and the Horror, I’ll be addressing it as best as I can in the next update! 

Ah okay

Great game!!! Keep up the good work!

(+1)

mac version soon? 😅

(2 edits) (+2)

Small suggestion: make that the game doesn't remember your last command (at least make that the setting for that work). Since we often finish with heavenly finisher, you can misclick in the next combat by pressing the button too fast at the beginning

Small bug: if you use a solid soul and cancel when asked, you don't get the soul back.


Btw, is there a strategy for Blazing bellydancer? She is immune to every stun and since they are 2 flame sprites with it (plus her attack is also powerful) I always take a lot of damage to kill it.


Other things: -is it possible to get the toxic earring? I saw it existed in the file but never found it.

- The Grimoire can't be completed because it include the final boss and the secret encounter.

- Once you get the secret encounter, the title screen never change back to the original

What does the Solid Soul do? Been trying to get one for hours!

Also, how the hell do I get 35 souls for the Bloody Earring?

(+1)

just make progress! You’ll get a higher soul cap, and Solid Souls will begin to show up as loot. They’re basically souls you keep in your inventory for later use 

Thank you for telling me!

I have to ask though: does one of the Solid Souls have an eyepatch, a mullet, a rough beard, and a military veteran's service record? >;P

#MetalGearSolid:SoulEater

When I read it on the store page. It said that it was "a funny expansion game about collecting souls and cool monsters" What do you mean by expansion? Like fatify? or like expanding the castle? Like what's being expanded? 

The belly (pregnancy)

I am having so much fun with this cute little game.

(1 edit) (+1)

3rd boss fight has a bug where if you use wink and kill multiple or all the sisters at once the boss doesn’t gain the weakness listed in the guide 

Where in the final dungeon do you have to stand to fight ???, ill probably find it by the time anyone reads this but just incase and for other players

(2 edits)

I really loved this game! The visuals were, of course, stunning especially the tums, but I also liked the conceit of of the combat system, where enemies can be defeated through brute strength but also through experimentation, finding the fastest and most efficient way to get them stunned. I will note, however, that the optimal solution to many enemies, particularly in tier 4, was to stun them and then pat them for a 30 seconds to a minute in order to recoup lost health. This slowed down combat a great deal, and overall made for a not terribly fun tier 4, despite the enemy and map design being especially good in that area. I might recommend limiting 'pat' so that the optimal approach no longer takes a long time, or creating a more powerful action that drains the health of stunned enemies only, in order to speed up combat without actually changing the difficulty. Additionally, I think a cut-scene viewer from the main menu or from the room would be both a great QOL update, both to prevent having to refight the dark queen to look at an ending again, and to track completion. 

Overall, I found this to be a remarkably polished game, not just for a small, admittedly niche audience, but also for any indie RPG-Maker game. The UI and art-style were cohesive, appealing, and simple, without any unnecessary noise or unnecessarily specific inventory categories. As a final note, I really enjoyed both 9 Months and Overnight, but this is an enormous step up in both scope and quality. I seriously recommend you keep making games, HellBrains! They have, this one especially, something special and hard to find!

(1 edit)

No for android?

You can download an app named Maldives. There you can play games that was made on RPGmaker. The app is free and you can easily understand the app, hope it helps

Nice game, spent a good few hours and completed mostly everthing aside from one of the secret earrings. Btw, does poking the goddess do anything? I was expecting some secret dialogue but never got anything different

(+1)

it’s just for fun!

(+1)(-1)

when I got the mimic stone, I thought I could find lore if I talk to the goddess. but little did I know that it was just cosmetic! I spent like 90 minutes trying to see if there was a secret.... 0/10 game I have permanent eye bags now.

(+1)

I can't find the end c, please help

I guess I'm a bit confused, I read the directions from the cheat sheet on how to find the secret earing and the goblin city, but I just can't find them. Other than that, this is an incredible game, love the graphics too.

(+1)

In the horizontal hallway of the final floor (before the last safe room) where the two locked doors leading to treasure chests are, go to the left side of the hallway and look at the left wall. You should see a bit of the floor in front of it looking a bit off. That's where the passage to the goblin city is.

Was also struggling to find it thanks.

No endings:C ?

There is. If you can't find it, check the supplied cheat-document ;)

Is there an ending to this game?

靈魂太多的奧爾瓦很可愛

(+1)

I am absolutely in love with this game, I do have to ask, Bev looks super familiar(found her character sprite in the files), was she in a comic? I've been looking for it for years

(+1)

Bev is a character that belongs to @GrossPierrot on twitter, he's mostly a writer and retweets a lot of art, maybe you'll find it there!

I finished the game with the 2 endings and it's really great like your 2 previous games :)

How do i even defeat the third ghost boss?? i tried giga slappihg it but it aint dying???

(+1)

If you're talking about the Horror, you have to defeat the Sisters individually, then slap it regularly. There's been an issue with that particular fight occasionally and I'll address it in the next update! 

loved it, the gameplay got frustrating at times but visuals and enemy variety is amazing.

The ??? Fight really caught me off guard because I went afk and came back to it XD. Is there a reason it’s there besides being a spooky Easter egg? 

Just spooky haha

(+1)

Love the presentation in this, the music and visuals are awesome! Gameplay wise, I can't say I have any gripes that haven't already been mentioned(mainly how it can get a bit grindy), but they didn't keep me from enjoying the experience. Very good stuff!

Fantastic game! The visuals are amazing, the gameplay is fun, and I just love it all, great job!

(+1)

I just stopped playing it for the first time since it came out haha

(+1)

Excellent game! Had a lot of fun playing and figuring out how to defeat the different enemies (and also look at tums while doing so). Still gotta complete it, but so far, awesome work! 

(+1)

Thanks! Means a lot!

(2 edits) (+4)

Thank you HellBrains for another wonderful game. I just finished it and have a few things I want to say.

There is so much love and care that went into this game and it really shows. From the custom music that sets the mood well to the animations for the attacks to the full tileset of the game to the unique enemy behaviors and beyond. Additionally there’s so many wonderful preg artworks everywhere for the various enemies, player sprites, artist references, and more. No one can deny that this game looks visually amazing and is a treat for the eyes in all aspects.

But sadly the core gameplay loop really didn’t jive well with me personally. I have little patience for grindy RPGs and that’s definitely the core of the gameplay here. Having to make 2+ or even 3+ trips at the bare minimum just to unlock the progression really disrupted the flow of the game for me. This might’ve been fine but the combat gets repetitive fast especially since there is so little player progression to breathe new life into combat. The few abilities unlocked are nice but half of them are strict upgrades over previous spells (outside of a few niche enemy interactions). Because of how obnoxious it was to farm souls, I found myself never willing to part with any at the shop because it would’ve meant more repetitive grinding. Some suggestions could be to make souls drop in larger amounts to reduce the grind slightly and possibly make the recall stone a permanent key item just as a QoL.

This is a great game but the core gameplay loop definitely hindered my personal enjoyment of the incredible feats everywhere else in the game. With some adjustments, many of these annoyances could be eased so the amazing parts of the game can shine even brighter. I might go back for the secret endings at some point because those are always a treat to see.

(+5)

Thanks for the kind words, and for the criticism haha. I'll probably go back over it and make some tweaks here and there, because honestly a lot of what you pointed out was what I was a bit worried about. 

But regardless! This is the first time I really wanted to make it more of a GAME game, so I expected a couple screwups haha.

I'll see about implementing some of these suggestions, thank you!

How do you face the thing in chambers of darkness?

save doesn't work

img/characters/z1.png failed to load

weird! It worked just fine in all my play tests. I’ll take a look at it and get that fixed soon, thank you! 

(+1)

This usually happens to me when rpg maker doesn't copy the image to the deployment folder!

Viewing most recent comments 16 to 55 of 55 · Previous page · First page